Wednesday, October 26, 2011

Sorry for the Absence

Terribly sorry for the absence, Have had some trouble with my everything, Promise to get back to reporting awesome games :D
hope you haven't forgotten about me :D

Wednesday, May 4, 2011

Assassin's Creed: Brotherhood





Assassin's creed: Brotherhood is one of the most games I've enjoyed so far.


IGN has been giving it not so awesome reviews due to the fact that it's quite similar to AC2. However, they're both a HUGE improvement over AC. And personally I don't think the game needed any more additions to it.


And the fact that they let all the Call Of Duty's slide and pick on AC, kinda kills their credibility on the subject of familiarity.


The Single Player:






Let me start by talking to the people who have never played any version of Assassin's creed before.
You're missing out...big time.


The original AC where you play "Altair" in the middle east (In my opinion) was an experiment, Although it was highly advertised, It didn't deliver everything it had promised, and therefore met with very poor reviews.


Then there's AC:II. Which feels like a different game altogether. The engine was nearly perfected, the graphics were beautiful and the story was epic.


You play "Ezio Auditore Da Firenze" in Italia's 15th century, A young hoodlum and troublemaker, son of "Giovanne Auditore" who is actually a member of the assassin's creed.






Ezio quickly learns of his father's secret life and joins the creed after his father's friend betrayed him, leading to his incarceration as well as his brothers and their execution.


Ezio sets out to Avenge his family and to protect his mother and sister.


To prevent from spoiling any events, Let's just say Assassin's Creed: Brotherhood picks up Exactly where AC II ends. Only it shifts the events to Roma, and adds a ton of new characters.


Desmond Miles:






After Desmond is freed from Abstergo in the beginning of AC: II they stay on the run from Abstergo (The modern day templars).


In AC: BH they flee to Italy, to hide in the remains of the underground vault of Ezio Auditore's uncle "Mario Auditore" in the modern day Monteriggioni. He continues to live the life of "Ezio Auditore" though the modern day's assassins' version of the animus, Red and more comfy.
(Also he gets a cool new backpack)


Unlike previous installments, Desmond can leave the Animus at almost any time. and now it's not a grueling experience trying to control Desmond, He's much more limber, Agile and free to move, Like Ezio. This allows Desmond to explore the town of Monteriggioni (Wassa matta you Altair?).


Storyline:


Personally, I loved every minute of it. It was realistically paced, Very smooth and dealt with the personalities of each and every character. The link between AC: II and AC: BH is seamless as well as effortless.


One of my personal favorite elements of the story is how Ezio ages, We don't notice it, He doesn't notice it, And it's not until someone calls him "Old" till we all realize it's been over 15 years since the death of his father.


Ezio's main enemy is  "Cesare Borgia" . Who with the help of the pope from AC: II, Attempts to rule over Rome.






Ezio finds it difficult to take on Borgia and his army on his own, so he sets out to re-build the Assassin's Creed A.K.A. The Brotherhood.


GAME PLAY:


AC: BH is still the third person stealth action adventure that we all know and love. The main controls are quite similar to the previous AC installments, However more refined.
The sandbox style of the game has expanded much more since AC: II now that you play in Roma's Huge lands, which is three times as big as Florence from AC: II.


You still control Ezio's every limb with the innovative controls set in AC. However much more additions have been made.


Ezio gets new toys, such as poison darts, a faster acting poison blade, which is very fun to watch poisoned victims, a crossbow, and the ability to hold and throw heavier weapons like axes.






Along side his original arsenal such as the gun, sword, hidden blade, throwing knives and the dagger.


The combat system has been changed a bit, You now need to rely on offense and first strikes to be deadly unlike the previous AC installments where the best action was to stay in defense, wait for them to attack and counter it into an execution, which severely slowed down the pace of fights.


You can now execute multiple enemies in a row without even having to fight them (if you play your cards right of course) making small minion fights much faster, easier and more fun, and therefore you have a better fight difficulty curve where you can actually compare enemies with their abilities to fight, instead of what you can or can't counter.
Now you look forward to challenges instead of going "Oh man, another fight".


Now that the fights are faster and easier, the enemies have grown faster, more intelligent, and now more than 1 enemy attacks simultaneously, instead of waiting to see their comrade be struck to move in.


You can now dispatch of an enemy in many different ways, melee or ranged and sometimes both. Introducing the pistol in fights. where you can strike a foe a couple times with the sword, and as he staggers, shoot him dead.


You gotta love it.


Once an enemy has been dealt with, you can quickly move on to the next with an arrow key and an attack, and Ezio will perform a quick execution...then the next, then the next...resulting in a killing spree.






Ezio can now equip and throw heavy weapons at his enemies such as axes and spears.


Due to the newfound power, there are new introduced enemies, arch enemies and minibosses such as horsemen, papal guards and gun slingers.






Horses now play a much bigger role in gameplay. You can now ride your horse inside the city, YAY!.






They also add a lot more variety to combat, You can now use ranged weapons while riding them, You can use them to perform special assassinations such as riding your horse next to your victim's, and jump from your horse to his while stabbing him in the neck....good clean fun for the whole family.






You can also Hijack horses (GTA STYLE!)






Introduced is also a lift system used originally for merchandise, You hold on to the rope, Kick the lever and VVVVRRRRROOOOOP...you're on the roof!






There's is also a tunnel system which you can repair to unlock that allows fast travel to other tunnel entrances inside Rome.


However you can no longer leave Rome and head to another city.


Just like we did with Monteriggione, You can invest in buildings in Rome, gaining income to buy toys and shops for unlocks.






Also you can destroy Borgia towers that have unjustly taken over the city, to release its surrounding area from its control.


Unlocking the ability to buy shops in the area, and of course, one of the best features of AC: BH.






As previously mentioned, Ezio sets out to rebuild the Creed. Doing so he needs recruits.
When you defeat the Borgia captain of a certain area, and you destroy his tower, You release his control over said area. And you can then save those poor citizens that are being harassed by his guards. Upon doing that, They express their appreciation and their willingness to join your cause. Becoming Assassins.


Once you have recruited a new member of the brotherhood they become your assistants.


They gain experience with each kill and level up, unlocking their own new weapons and armor upgrades.
Another way to gain Experience is to send them on missions throughout Europe, You can send more than one Assassin on the same mission and they will split the EXP. The harder the mission, the less the chance of success, the more Assassins (or higher levels) needed for the job.
You can only use an assassin as your assistant if they are available and not on a mission.


When walking down the street you can pick a victim, and call an assassin upon him, they will come out of nowhere and kill them for you, Pretty sweet, non?


However, after said kill they will be unavailable for a period of time. and you have to wait to call them again.


Also when you call an assassin on a guard, he will kill said guard, But the guard's friends will fight back, and you should protect your assassin; because remember kids...death, Is permanent.




MINI GAMES:


AC: BH introduces more mini-games, such as help missions for your best friend "Leonardo Da Vinci"


There is also a "Virtual Training" mode in the animus where you can Spar against AI.
well...that makes them...AI AI.






Desmond Miles:


FINALLY Desmond is decently playable, He picks up tricks and abilities from Ezio and so becomes agile and light to move around. And so you can play him in some modern day maneuvers around ruins.


GRAPHICS:


The graphics from AC: BH is much like that of AC: II, Rome is beautiful with epic buildings, lighting, statues, people. and most importantly, Landmarks...such as the Colosseum. which is actually explorable!






Being a student of 3D myself..AC: BH's graphics is pure magic!




Now I apologize for the delay in this review, but I gotta try to keep this from getting too lengthy.


And so I'll be making the multiplayer review in the following post, also because the multiplayer is such an amazing, fantastic, boombastic thing.
I apologize for this further delay as well. hehe


And due to the fact that I hate spoilers, weather inflicted upon me or others, Detailed story will soon be covered in my other blog "Spoiler Alert"


I hope you've enjoyed this, and it's been helpful to you in any way.


Me love you guys long time.
Leave comments to let me know what you think

Sunday, May 1, 2011

Taken Requests

Results of  the previous posts are interesting:
Since all of the games had requests I'm gonna do them all in the order of how much they were requested:

Assassins' Creed: Brotherhood. : 10
FFXIII : 6
Killzone 3 : 5
Halo Reach : 3



So I'm definitely starting with AC: BH.


As for Uncharted 2 and Super Street Fighter 4. I'll be posting random wallpapers and news.

Friday, April 29, 2011

Taking requests.

Since I have quite a few games and Don't know which to talk about, I'll let you guys decide.
Here's a list of what I've played recently, You can pick which one you want me to talk about, screenshots, wallpapers, In Depth info and maybe if there is...some upcoming news.

Killzone 3
Super Street Fighter 4
Halo Reach
Uncharted 2 (News will include uncharted 3)
Assassins' Creed: Brotherhood.
FFXIII

Sunday, April 24, 2011

Friday, April 22, 2011

Pokemon

OH MY GOD I just dug up my old GBA POKeMON games, I have them all, it's quite pathetic really, and just started playing Fire red again.

You can't believe how much I missed/am enjoying them.

I don't know, there's something about being asked STRAIGHT TO YOUR FACE weather you're a boy or a girl that warms up your heart.

Will keep posting random lolz I re-encounter through the game every once in a while, like for example walking around minding your own business when someone from OFF SCREEN walks up to you and goes "WHAT'CHOO JUST SAY?? YOU WANT SUM DIS??"

And the fact that you can take Brock's Onyx out with a single bubble attack.

The old guy with the vulpix that says "I've never won before"....ooooh lord such good times.

PM me if you're interested in this.

Wednesday, April 20, 2011

Brink?

What do you guys think about Brink?



I believe it's just TF2 with choppy animation and NextGen graphics.

Lemme know what you guys think, and weather or not you're gonna buy it when you see its reviews, pre-order it, Skip it entirely, Or maybe play it at a friends then judge (that's what I'm gonna do)?

PS. Preparing a review for Killzone 3 as to be posted as soon as I get a few decent multiplayer games.

Friday, April 15, 2011

Bulletstorm: The Weapons

PeaceMaker Carbine




PeaceMaker Carbine is a basic weapon the player is given at the start of the game. It’s your regular assault rifle with the ability to be charged via the R2/Right Bumper, unleashing 100 bullets to fire a single shot of energy which instantly burns the target. If it’s fully charged, you will be granted the ‘Overkill’ Skillshot. Unlike other weapons, the ammo of this weaponautomatically refills after every wave.

Default
30 Rounds Per Mag
450 Rounds Extra
2 Charge Shots
3 Second Reload Time

Upgrade 1
Ammo Capacity (1000 Sp) / Speed (500 Sp) / Power (1500 Sp)
40 Rounds Per Mag
500 Rounds Extra
4 Charge Shots
Reload Speed Increase by 20%
Rate of Fire Increase by 10%
Damage Increase by 20%

Upgrade 2
Ammo Capacity (2500 Sp) / Speed (1500 Sp) / Power (2500 Sp)
50 Rounds Per Mag
550 Rounds Extra
6 Charge Shots
Reload Speed Increase by 35%
Rate of Fire Increase by 20%
Damage Increase by 40%

Upgrade 3
Ammo Capacity (4500 Sp) / Speed (2500 Sp) / Power (3500 Sp)
60 Rounds Per Mag
600 Rounds Extra
8 Charge Shots
Reload Speed Increase by 50%
Rate of Fire Increase by 30%
Damage Increase by 60%

Boneduster





The Boneduster is a four-barreled shotgun. It’s powerful impact can be used to push or juggle enemies. Basically it shoots air which creates an impulse that pushes your target away from you so you can interact with the environment.

Default
4 Round for a full shotgun
8 Rounds Extra
1 Charge Shot
3 Second Reload Time

Upgrade 1
Ammo Capacity (3500 Sp) / Speed (2500 Sp) / Power (3000 Sp)
4 Round for a full shotgun
20 Rounds Extra
3 Charge Shots
Reload Speed Increased by 15%
Rate of Fire Increased by 40%
Damage Increased by 5%

Upgrade 2
Ammo Capacity (5000 Sp) / Speed (4000 Sp) / Power (4500 Sp)
4 Round for a full shotgun
28 Rounds Extra
4 Charge Shots
Reload Speed Increased by 25%Rate of Fire Increased by 80%
Damage Increased by 10%

Upgrade 3
Ammo Capacity (6500 Sp) / Speed (5500 Sp) / Power (6000 Sp)
4 Round for a full shotgun
36 Rounds Extra
5 Charge Shots
Reload Speed Increased by 35%
Rate of Fire Increased by 1
Damage Increased by 15%


Flail Gun





One of my personal favorites, Flail Gun shoots explosive devices attached by chain link. Alternate fire detonates the explosives. You can set up ambushes, choke enemies shooting the flail at their necks. Think remotely-triggered sticky bombs.When charged, the secondary fire heats the chain so that it can cut through its target.

Default
3 Rounds Per Mag
3 Rounds Extra
2 Charge Shots
1.5 Second Reload Time

Upgrade 1
Ammo Capacity (3000 Sp) / Speed (2000 Sp) / Power (1000 Sp)
4 Rounds Per Mag
8 Rounds Extra
3 Charge Shots
Reload Speed Increased by 10%
Damage Increased by 20%
Explosive Radius Increased by 10%

Upgrade 2
Ammo Capacity (4000 Sp) / Speed (2500 Sp) / Power (2500 Sp)
5 Rounds Per Mag
10 Rounds Extra
4 Charge Shots
Reload Speed Increased by 20%
Damage Increased by 40%
Explosive Radius Increased by 15%

Upgrade 3
Ammo Capacity (5000 Sp) / Speed (3500 Sp) / Power (4000 Sp)
6 Rounds Per Mag
12 Rounds Extra
5 Charge Shots
Reload Speed Increased by 30%
Damage Increased by 60%
Explosive Radius Increased by 20%


Bouncer




The Bouncer is used to shoot “bouncing” cannonballs. It also features a secondary fire mode when the player charges the weapon before firing. If charged when fired, the cannonball does not detonate until the charge button is released. The charge shot is a fired-up exploding ball which can be leashed and kicked around for a bit.

Default
2 Rounds Per Mag
2 Rounds Extra
2 Charge Shots

About 1.5 second reload time for one round, then 1 second for each additional round.

Upgrade 1
Ammo Capacity (3000 Sp) / Speed (2000 Sp) / Power (3000 Sp)
3 Rounds Per Mag
7 Rounds Extra
3 Charge Shots
Reload Speed Increased by 15%
Damage Increased by 20%
Explosive Radius Increased by 10%

Upgrade 2
Ammo Capacity (4000 Sp) / Speed (3000 Sp) / Power (4000 Sp)
4 Rounds Per Magazine
9 Rounds Extra
4 Charge Shots
Reload Speed Increased by 30%
Damage Increased by 40%
Explosive Radius Increased by 20%

Upgrade 3
Ammo Capacity (5000 Sp) / Speed (4000 Sp) / Power (5000 Sp)
5 Rounds Per Mag
11 Rounds Extra
5 Charge Shots
Reload Speed Increased by 45%
Damage Increased by 60%
Explosive Radius Increased by 40%

Screamer



The Screamer is a powerful and accurate 8-shot revolver. It’s primary fire is capable of killing an enemy grunt with one shot to the head, or three to the body. When charged, it fires a flare that explodes, igniting nearby enemies.

Default
5 Rounds Per Mag
25 Rounds Extra
2 Charge Shots
2 Second Reload Time

Upgrade 1
Ammo Capacity (2000 Sp) / Speed (2000 Sp) / Power (1500 Sp)
6 Rounds Per Mag
39 Rounds Extra
4 Charge Shots
Reload Speed Increase by 10%
Firing Rate Increase by 10%
Damage Increase by 15%

Upgrade 2
Ammo Capacity (4000 Sp) / Speed (3000 Sp) / Power (2500 Sp)
7 Rounds Per Mag
43 Rounds Extra
6 Charge Shots
Reload Speed Increase by 20%
Firing Rate Increase by 20%
Damage Increase by 30%

Upgrade 3
Ammo Capacity (6000 Sp) / Speed (4500 Sp) / Power (4000 Sp)
8 Rounds Per Mag
49 Rounds Extra
8 Charge Shots
Reload Speed Increase by 30%
Firing Rate Increase by 30%
Damage Increase by 45%



Penetrator


The penetrator is a type of nail gun, only that it fires drills instead of nails. The chargeshot fires a rocket-propelled drill.

Default
1 Drill Per “Mag”
5 Drills Extra
1 Charge Shots
About 1 Second Reload Time

Upgrade 1
Ammo Capacity (3000 Sp) / Speed (2500 Sp) / Power (3000 Sp)
1 Drill Per “Mag”
11 Drills Extra
3 Charge Shots
Reload Speed Increased by 20%
Damage Increased by 20%
Drill Speed Increased by 20%


Upgrade 2
Ammo Capacity (4500 Sp) / Speed (4000 Sp) / Power (4500 Sp)
1 Drill Per “Mag”
14 Drills Extra
4 Charge shots
Reload Speed Increased by 40%
Damage Increased by 35%
Drill Speed Increased by 40%

Upgrade 3
Ammo Capacity (5500 Sp) / Speed (5500 Sp) / Power (6000 Sp)
1 Drill Per “Mag”
17 Drills Extra
5 Charge Shots
Reload Speed Increased by 60%
Damage Increased by 50%
Drill Speed Increased by 60%


Headhunter



The Headhunter is a sniper rifle that can be used to zoom in on enemies via its scope. Using the charged shot the player can control the direction of the bullet and trigger a detonation.

I just don't get how enemies can have time to dodge the sniper bullet, It just makes shooting one in the balls near impossible.

MINIGUN


The Minigun fires 20mm cannon rounds. It has a very high fire rate but very low accuracy. It has unlimited ammo but will overheat if used for too long. It is also battery-powered, limiting the duration it can be used.

And Last but definitely not least.

The Energy Leash


The leash is the weapon which this game is pretty much based upon, most definitely the most fun to combo up with all previously mentioned weapons into sick and twisted ways to mess up enemies.

The Leash is an energy whip that can be used to grab enemies at long range or to activate area affects. Similar to the Kick when the Leash is used against against enemies it causes them to float in slow motion for a small period of time. This allows the player to string together various attacks to set up Skillshots.

There are two primary attacks when using the Leash against enemies. The first will grab and pull towards you, and the second is the slam attack where the enemy is slammed into the ground and a small explosion sends them skywards.
The Leash can also be used to open drop pods in order to change weapon layouts. Here is what you’ll get with upgrades:

Default
Leash Recharge Rate: 6 Seconds
No Thumper. 3 Thumpers when unlocked.

Upgrade 1
Leash Recharge (2000 Sp) / Thumper Capacity (1000 Sp)
Reduce the Recharge Rate of your Leash to 5 Seconds
Upgrade the maximum number of Thumper Charges by 1

Upgrade 2
Leash Recharge (4500 Sp) / Thumper Capacity (3000 Sp)
Reduce the Recharge Rate of your Leash to 4 Seconds
Upgrade the maximum number of Thumper Charges by 2
Upgrade 3
Leash Recharge (6000 Sp) / Thumper Capacity (5000 Sp)
Reduce the Recharge Rate of your Leash to 3 Seconds
Upgrade the maximum number of Thumper Charges by 3

That was a quick recap of the weapon system of Bulletstorm, People can Fly did a great job with them.

I'll be moving on to other games after this one.
Hope this was useful in any way.
Me love you long time.

Thursday, April 14, 2011

Bulletstorm - Also "Spoiler Alert"

Yay, my first review.

A while ago I got the game Bulletstorm for the PS3. And I enjoyed ever living minute of it.

The campaign is action packed, quick yet well paced (unlike Black Ops), and filled with dick jokes...They got me hooked when Grey called me "Dick tits" at the demo.

The shooting is very satisfying, The score system is awesome, had me planning for another play through before I finished the first one.

I am an easily satisfied guy.

They used Unreal engine which did the game justice, The graphics were beautiful and the big scale battle was awesome, The leash added a whole new level of gameplay.
And each and every weapon was unique (Sorry "God Of War III"), satisfying and awesome to use. (I will be making a mini post later today about each weapon)

The direction of the art and the feel of the controls felt a lot like "Borderlands"...which is a good thing.
All in all, "Bulletstorm" is "Borderlands" on Viagra.

The downside is there are quite a few bugs within the game play, Most of which forces you to restart from the nearest checkpoint, god knows what it took to get where you are.
For example some of the mini boss battles would have me stuck with no one to fight and no where to go, possibly because the triggered enemies didn't spawn correctly.

And quite a good number of the sudden movements the player is put through by enemies would bypass collision detection, Causing the player to clip through a wall, and not be able to get back to the outside world.

A shotgun dude once kicked me at a wall of spikes, I clipped inside of it, I was able to jump ontop of it, but was able to go nowhere from there. I had to restart from checkpoint.

Another time, a man eating plant pulled me in, I was able to break free at the VERY last second, I was clipped behind the plant, where i roamed freely outside the map...and had to restart from checkpoint.

That was all the downsides I'd experienced with the game, Minor inconveniences which I would think have already been fixed by the time of posting this.

The Echo game more is awesome as well, Allowing you to play through a specific piece of the map through some enemies for the highest score.
Although some of the scores I got didn't get registered right away.
I hope that gets fixed as well.

I'm definitely going for another play through on hard, I got 75% of the skillshots the first time, and planning to get 100% the next one.

I didn't get a chance to play the multiplayer due to lack of games, But I think that is due to the un-extreme popularity of the game itself.

So to sum it up, here's what to/to not expect when buying this game.

What to expect:
-Amazing graphics.
-Satisfying shooting.
-Pwning enemies.
-Shooting people in the balls then kicking their heads off.
-Copious amount of dick jokes.
-Amazing and satisfying weapons.
-Wide enemy variety.
-Minor bugs.

What not to expect:
-A "Call of Duty" online experience.
-An epic ending.
-High replayability.
-Characters which can be taken seriously (Sometimes).


I would also like to announce that i'm creating a side blog beside this one, Called "Spoiler Alert" Where I would talk about the actual stories of the game, I take spoiling games and movies very seriously, I get very upset and I would hate to do it to people as much as I would hate it being done to me.

Side Blog: http://my-spoiler-alert.blogspot.com/

As previously stated, this is only my personal opinion of the game.


For what IGN thinks head up to: http://ps3.ign.com/objects/142/14274039.html

Thank you for reading.
Me love you long time.

Wednesday, April 13, 2011

Welcome

Hello and Welcome to "Nothing In Particular".


A blog that talks about news or personal opinions of featured/upcoming Games, Movies and Music that mattered to me Weather I liked them or didn't


Please feel free to comment with your own opinion if you agree or disagree with my "Review" lol.
Or even a link to your own blog where you've reviewed the same game/Movie with a different opinion or Point Of View.


Please note that the so called reviews I will be posting here are my personal opinions of the games, Not an actual reflection of the game itself, I may like a crappy game Or I may hate the game of the year with a passion.


Enjoy your stay, and hope this helps you in any way :D