Saturday, June 8, 2013

Confirmed PS4 games

Confirmed PS4 games, Not sure which are the Launch Lineup yet. We should find out on E3

PlayStation Exclusives are in bold.
  • Assassin's Creed IV: Black Flag
  • Basement Crawl
  • Battlefield 4
  • Blacklight: Retribution [Free-to-Play]
  • Call of Duty: Ghosts
  • Carmageddon: Reincarnation
  • Cyberpunk 2077
  • DC Universe Online [Free-to-Play]
  • Daylight
  • Deep Down
  • Destiny
  • Diablo III
  • Doki-Doki Universe [Free-to-Play]
  • DriveClub
  • Dying Light
  • EA Sports UFC
  • The Evil Within
  • FIFA 14
  • Final Fantasy (Untitled)
  • Hohokum
  • inFAMOUS: Second Son
  • Killzone: Shadow Fall
  • Knack
  • Lords of the Fallen
  • Madden NFL 25
  • NBA 2K14
  • NBA Live 14
  • Need for Speed Rivals
  • The Pinball Arcade
  • Planetside 2 [Free-to-Play]
  • Primal Carnage: Genesis
  • Rocketbirds 2: Evolution
  • Shadow Warrior
  • Silent Enemy
  • Skylanders Swap Force
  • Sniper Elite 3
  • Super Motherload
  • Super Stardust (Untitled)
  • (Another Housemarque game in development)
  • Thief
  • Tiny Brains
  • The Walking Dead: Season 2
  • War Thunder: Ground Forces [Free-to-Play]
  • Warframe [Free-to-Play]
  • Watch_Dogs
  • The Witcher 3: Wild Hunt
  • The Witness
  • Wolfenstein: The New Order

Sunday, March 10, 2013

Free Games on PSN+ Instant Game Collection

If you're a member of PSN+, You have access to Download an amazing set of games for Free.

The list keeps updating and they keep adding more and more games to it, Titles big and small, However most games also get removed from the list in time.

I will keep a list of all the games on the IGC right now, available for free download, And I will update the list as often as Sony does.

PS3 Games

  • Mass Effect 3
  • Dead Or Alive 5
  • Joe Danger 2: The movie
  • God of War - HD
  • Pinball Arcade
  • Sleeping Dogs
  • F1 Race Stars
  • Quantum Conundrum
  • Uncharted 3 Multiplayer
  • Guardians of middle earth
  • Mortal Kombat
  • Little Big Planet 2
  • Motorstorm Apocalypse
  • Infamous 2
PS Vita Games

  • WipEout 2048
  • Lumines: Electronic Symphony
  • Uncharted: Golden Abyss
  • Gravity Rush

Saturday, March 9, 2013

Ninja Senki

Name: Ninja Senki
Platform: PC
Developer: Jonathan Lavigne
Published: 2010
Website: pixeltao.caGenre: 2D Platformer.

Ninja Senki

is a 2D side scrolling platformer much like Mega Man where you traverse platforms jumping over gaps collecting coins and killing enemies to advance to the next stage.

The Story:

You play a blue ninja I believe is called Hayate Katakiutchi who is on a revenge quest to avenge his Mother/Wife/Girlfriend/Maturelookingdaughter Kinuhime from a ninja in white.

The Controls:

The game is made for the PC and is keyboard only so the controls are naturally Arrow keys to move, J and K to jump and shoot shurikens. You can also use WASD instead of the arrows with no key binding neccessary.

However the game is meant to be played with a gamepad like oldschool NES platformers such as Megaman, I found it to be much more fun and intuitive that way so that was how I played it.

The Graphics:

Nice and sharp, as a retro game they're made entirely out of huge pixels, but the choice of color was successful providing graphics that are...Nice and sharp.

The Gameplay:

Apparently in this game you go around through a ninja training camp murdering all the trainees while they continue to ignore your presence; There's the red ninja doing cardio by constantly doing laps around a platform,

The Yellow ninja practicing his throwing skills by throwing shurikens at the wall, regardless of what's in the way,

 The ghosts of the red ninjas you just killed, still doing laps only floating high above the ground

And the mage, who is found mostly on high post type platforms "Karate Kid" stylee, practicing his fireballs, The balls only approach you when they are close to you, so you can orbit them around you and send them away or just dodge them altogether.

 The simplicity of the enemies doesn't mean they're easy, it's that on their own they pose very little threat, only the platforming leads you directly through them so you have to quickly/carefully dispatch of them to advance.

Much like Megaman you go around doing that with infinite ammo with no reason not to hail shurikens as with every step.

These are not the only types of enemies, there are more different, none human, enemies throughout the game, Play it to find out about them.

You start off with 2 lives, 5 hits per life, and falling down the pit is instant death.
There is a countdown timer with 200 seconds that provides a score bonus when you finish the level before the time runs out, you don't fail or die when the time does run out, you only lose your score bonus.

Oh and there's a score counter. At least that's how I felt about it at first, but it turns out it does serve a purpose other than counting; Coins give score, Killing enemies gives score depending on the type/difficulty of the enemy, now when you get hit, that's it, there's no health packs or powerups but whenever you accumulate 1000 points, you get a nice refill to your health.

The controls and gameplay are very tight and intuitive and the game plays extremely well. The only thing I found worth talking about was the jumping mechanics, Standard jumping where you press the button to jump and the longer you hold the button the higher you jump.. BUT

The game features a Double Jump where you tap the button again to do, but the second jump is about a quarter as high as the initial jump at best, so to get the maximum height possible you have to hold the initial jump to its peak then tap again for the double jump, and if you miss that peak your jump drops significantly and you're most likely to miss your platform.
This doesn't make the game impossible, only challenging and requiring brain function, and there are platforms with hard to reach coins or guarded with enemies that reward the player for getting that tricky jump.

The game is divided into scenes, each scene is divided into screens. When you die you start off at the beginning of the screen, When you lose all your lives the game is over and you can either end or Continue for 100 points, starting at the beginning of the scene.

There are bosses at the end of some scenes hiding a door behind them that leads to the next scene.

Play the game to find out more.

The Verdict:

Ninja Senki is a well made, very fun little game that is worth picking up, if you like retro side scrolling platformers you're gonna love this one.

Friday, August 24, 2012


Recently I've been trying to catch up on my Backlog due to the Steam Sales and PSN plus summer sales and free games.

Either that or for being stuck in the same game trying to beat it. I'm looking at you Binding of Isaac, You've been generous to so many, why me?

But I've just played the game "Retro/Grade", a PlayStation exclusive, a game that is so original, so well done I just thought more people should know about it.  

And worry not there will be no spoilers.

Genre: Rhythm


     The galaxy has been invaded, and it's up to Rick Rocket to save it. He battles the invaders and takes them out one by one until there is none left. Finishing up with the fleeing boss that drops like a fly against the mighty Rick Rocket.

    But killing the boss along with his many minions, as well as all the destruction cause by the battles has caused a rip in the fabric of time, and now Rick Rocket has to travel back in time to undo what has been done.


    You start off the game in the boss battle, he doesn't take more than a couple shots to take down and he presents no challenge to you whatsoever, he goes down, The galaxy is saved, everyone is happy and the credits roll.

But then the fabric of space/time is ripped, credits roll back, the boss undies and now YOU have to go back through every battle in reverse To unfire every shot you took, and un-destroy everything you broke.


  As previously mentioned, this is a rhythm game, so you go back through the battles and unfire all the shots you took, while dodging enemy fire (Since you never actually got hit by enemy fire, dodging is the same as un-dodging, only in reverse)

The difficulties for this game are as follows: 
  • Beginner 
  • Casual
  • Medium-core
  • Pro
  • Tough
  • X-treme
Varying from 2 lines of fire in Beginner to 5 lines in X-treme. You go about un-firing shots with "X" at the exact same time you fired them, the more accurate you are the better your score, the more accurate shots you undo in a row the higher your score multiplier. 

The shots vary from normal shots, Charge shots which give you reverse fuel or overcharge. and continuous beams, which you have to hold X to take back, sometimes while switching lanes. 
You also gain the ability to go forward in time. That way if you make a mistake and mess up unshooting a shot, you go forward in time, reshoot it, so that you can properly undo it.  
//I made it confusing on purpose because of how much I like this idea.

Then you have the Overcharge ability right "R1" to give you a score boost.

The enemy shots vary from regular shots, Charge shots which cost you fuel or overcharge if you hit them, and a railgun which when fired, goes off instantly then leaves a trail. And since you're going in reverse, the trail acts as a warning to where the railshot is going to be.

I am yet to finish the game so I don't know if there are any different enemy shots I didn't get to.

Pretty straight forward/backward stuff.


    The graphics in this game are amazing, bright and colorful, with a beautiful particle system.
  But for me the only flaw I found in this game is that sometimes it gets a little bit hard to see. When the battle was hot and the shots were plentiful, undoing them while dodging enemy fire can get confusing, which is great, I love that, but sometimes when enemy shots coming from the right of the screen overlap with your shots coming from the left. You tend to not see it coming. But I guess that's what the "O" button is for.

But for any rhythm game the real hero is the music. Which in this game, Is fantastic, It's trance/electronic, which is not really my style but I loved almost every track, maybe it's because I'm a trance outsider looking in (Because apparently all genre outsiders looking in see the tracks all the same).
But I found the tracks kind of similar, but that was okay, I didn't see that as any kind of flaw in the game as the theme is pretty set and it would be easy to drift away and ruin it.

The similarity between the tracks really helped the levels stick together, and make it feel like it was one continuous battle Rick rocket was fighting. 

But that's just me as a trance outsider talking, I'm sure many of the genre's fans can listen to the tracks and easily differentiate and find the (subtle?) differences in styles. Exactly the same way Asian people recognize each other.

August 24th 2012, 'Twas The day I lost all my Asian followers.


Retro/Grade was made by an indie company called "24 Carat Games". It is a PlayStation exclusive, available on PSN for $9.99. The soundtrack is available on PSN or Here for $7.99

There is also a discount bundle which contains the game + soundtrack for $14.99

Hope you like the game as much as/more than I liked it.

Tuesday, August 7, 2012

A List Of Games Being Released From Now Until December

The following is a list of games that are being released in North America between today's date (8/7/2012) and December 31st. Do not consider this a master list. If there are any games that you feel should be on here, please say so in the comments.
  • Darksiders II (PS3, Xbox 360) August 14
  • Sleeping Dogs (PS3, Xbox 360) August 14
  • The Last Story (Wii) August 14
  • New Super Mario Bros. 2 (3DS) August 19)
  • Dark Souls (PC) August 24
  • Madden NFL 13 (PS3, Xbox 360, Wii, Vita) August 28
  • Transformers: Fall of Cybertron (PS3, Xbox 360) August 28
  • Infamous Collection (PS3) August 28
  • God of War Saga (PS3) August 28
  • Ratchet & Clank Collection (PS3) August 28
  • Guild Wars 2 (PC) August 28
  • Tekken Tag Tournament 2 (PS3, Xbox 360) September 11
  • NHL 13 (PS3, Xbox 360) September 11
  • Borderlands 2 (PS3, Xbox 360, PC) September 18
  • End of Nations: Collector's Edition (PC) September 18
  • Street Fighter: 25th Anniversary Collection (PS3, Xbox 360) September 18
  • FIFA 13 (PS3, Xbox 360, Wii, PC, 3DS, PSP, Vita) September 25
  • Resident Evil 6 (PS3, Xbox 360, PC) October 2
  • NBA 2K13 (PS3, Xbox 360, Wii, PC, Vita) October 2
  • Pokemon Black/White 2 (DS) October 7
  • XCOM: Enemy Unknown (PS3, Xbox 360, PC) October 9
  • Dishonored (PS3, Xbox 360, PC) October 9
  • Skylander's Giants Starter Pack (PS3, Xbox 360, Wii, 3DS) October 21
  • Playstation All-Stars Battle Royale (PS3) October 23
  • Street Fighter X Tekken (Vita) October 23
  • Forza Horizon (Xbox 360) October 23
  • Assassin's Creed III (PS3, Xbox 360) October 30
  • Assassin's Creed III: Liberation (Vita) October 30
  • Need For Speed: Most Wanted (PS3, Xbox 360, PC, Vita) October 30
  • LEGO Lord of the Rings (PS3, Xbox 360, Wii, PC, 3DS, DS, Vita) October 30
  • Halo 4 (Xbox 360) November 6
  • Call of Duty: Black Ops 2 (PS3, Xbox 360, PC) November 13
  • Castlevania: Lords of Shadow-Mirror of Fate (3DS) November 16
  • Disney Epic Mickey: Power of Illusion (3DS) November 18
  • Hitman: Absolution (PS3, Xbox 360, PC) November 20
  • Far Cry 3 (PS3, Xbox 360, PC) December 4

Tuesday, July 24, 2012

I never played Deus EX, I just jumped into HR and loved it. The augs supported a wide preference of gameplay, hacking was fun, stealth was realistic compared to a lot of other games, but I only have one bone to pick with it.
IMO: The Bosses were terrible, in a game where you are rewarded for stealth gameplay, non-lethal disposal of enemies, not triggering off alarms and pretty much staying invisible, with trophies such as "Ghost" and "Smooth operator".
I found myself passing through the level with great stealth, almost never even having to knock guards out, and I prepared my character accordingly, I upgraded the appropriate augs and stocked up on the proper equipment, then found myself in the boss fights facing tanks who insta-kill you and dish out grenades in 3's every 5 seconds.
The first boss was a shock, but fairly easy compared to the other 2, I had almost no ammo and coincidentally had 2 smoke grenades which took him out because he never moved.
The second boss had the typhoon which had me bunny hopping whenever I saw her, and shooting the power stations to electrify the floor, needless to say I didn't have the anti- electricity aug because I never found a need for it. I had to miraculously survive until she clipped into a wall when I started emptying my weapons at her.
[Spoiler Alert] The third boss was the worst, I'd invested in anti-EMP, Anti elec. Anti-concussion augs, I got the see through walls aug to see invisible people, I got the homing bullet upgrade for my combat rifle, My gameplay stayed the same within the levels but now I had to stock up on weaponry and ammo just for the boss fights.
Then wouldn't you know it, they disable my augmentation, and I had to fight an invisible guy, who jumps walls, and has an insta-kill plasma gun, who dishes out all kinds of grenades.
The only way I could beat him was miraculously hiding behind a block, and have him stuck in a loop of jumping over the wall, then jumping back. while I blindfire at him with my homing bullets until he died.
When I look back at games such as God Of War, Metal Gear Solid and others, I don't remember the deaths, I remember the adventure, so in my mind the hero never died, he plowed through the story like an immortal the way it's meant to be told. But in HR, When I look back, I honestly can't remember the levels, I can only remember dying so much in boss fights even though I rarely ever died in the levels.
That plus the face that I mostly had to use in game glitches to beat the bosses, in my head, Adam Jensen never survived.
Kratos is an Indestructible god, Nobody knows what Solid Snake looks like, and Adam Jensen is dead.
That said, The 4th boss fight was brilliant, It utilized everything I learned throughout the game, quick hacking between turret patrols, evading guards, and avoiding/disabling/shooting cameras. Which makes me even sadder because obviously the developers know how to make a good boss sequence, Why didn't they.

Kinda reminds me of that ridiculous Joker on steroids boss fight.