Friday, August 24, 2012

Retro/Grade

Recently I've been trying to catch up on my Backlog due to the Steam Sales and PSN plus summer sales and free games.

Either that or for being stuck in the same game trying to beat it. I'm looking at you Binding of Isaac, You've been generous to so many, why me?

But I've just played the game "Retro/Grade", a PlayStation exclusive, a game that is so original, so well done I just thought more people should know about it.  

And worry not there will be no spoilers.

Genre: Rhythm

Story:

     The galaxy has been invaded, and it's up to Rick Rocket to save it. He battles the invaders and takes them out one by one until there is none left. Finishing up with the fleeing boss that drops like a fly against the mighty Rick Rocket.

    But killing the boss along with his many minions, as well as all the destruction cause by the battles has caused a rip in the fabric of time, and now Rick Rocket has to travel back in time to undo what has been done.

Idea: 

    You start off the game in the boss battle, he doesn't take more than a couple shots to take down and he presents no challenge to you whatsoever, he goes down, The galaxy is saved, everyone is happy and the credits roll.

But then the fabric of space/time is ripped, credits roll back, the boss undies and now YOU have to go back through every battle in reverse To unfire every shot you took, and un-destroy everything you broke.


Gameplay:


  As previously mentioned, this is a rhythm game, so you go back through the battles and unfire all the shots you took, while dodging enemy fire (Since you never actually got hit by enemy fire, dodging is the same as un-dodging, only in reverse)

The difficulties for this game are as follows: 
  • Beginner 
  • Casual
  • Medium-core
  • Pro
  • Tough
  • X-treme
Varying from 2 lines of fire in Beginner to 5 lines in X-treme. You go about un-firing shots with "X" at the exact same time you fired them, the more accurate you are the better your score, the more accurate shots you undo in a row the higher your score multiplier. 



The shots vary from normal shots, Charge shots which give you reverse fuel or overcharge. and continuous beams, which you have to hold X to take back, sometimes while switching lanes. 
  
You also gain the ability to go forward in time. That way if you make a mistake and mess up unshooting a shot, you go forward in time, reshoot it, so that you can properly undo it.  
//I made it confusing on purpose because of how much I like this idea.

Then you have the Overcharge ability right "R1" to give you a score boost.

The enemy shots vary from regular shots, Charge shots which cost you fuel or overcharge if you hit them, and a railgun which when fired, goes off instantly then leaves a trail. And since you're going in reverse, the trail acts as a warning to where the railshot is going to be.

I am yet to finish the game so I don't know if there are any different enemy shots I didn't get to.

Pretty straight forward/backward stuff.

Presentation:

    The graphics in this game are amazing, bright and colorful, with a beautiful particle system.
  But for me the only flaw I found in this game is that sometimes it gets a little bit hard to see. When the battle was hot and the shots were plentiful, undoing them while dodging enemy fire can get confusing, which is great, I love that, but sometimes when enemy shots coming from the right of the screen overlap with your shots coming from the left. You tend to not see it coming. But I guess that's what the "O" button is for.

But for any rhythm game the real hero is the music. Which in this game, Is fantastic, It's trance/electronic, which is not really my style but I loved almost every track, maybe it's because I'm a trance outsider looking in (Because apparently all genre outsiders looking in see the tracks all the same).
But I found the tracks kind of similar, but that was okay, I didn't see that as any kind of flaw in the game as the theme is pretty set and it would be easy to drift away and ruin it.

The similarity between the tracks really helped the levels stick together, and make it feel like it was one continuous battle Rick rocket was fighting. 

But that's just me as a trance outsider talking, I'm sure many of the genre's fans can listen to the tracks and easily differentiate and find the (subtle?) differences in styles. Exactly the same way Asian people recognize each other.

August 24th 2012, 'Twas The day I lost all my Asian followers.


Info:

Retro/Grade was made by an indie company called "24 Carat Games". It is a PlayStation exclusive, available on PSN for $9.99. The soundtrack is available on PSN or Here for $7.99

There is also a discount bundle which contains the game + soundtrack for $14.99


Hope you like the game as much as/more than I liked it.

Tuesday, August 7, 2012

A List Of Games Being Released From Now Until December


The following is a list of games that are being released in North America between today's date (8/7/2012) and December 31st. Do not consider this a master list. If there are any games that you feel should be on here, please say so in the comments.
THE LIST:
  • Darksiders II (PS3, Xbox 360) August 14
  • Sleeping Dogs (PS3, Xbox 360) August 14
  • The Last Story (Wii) August 14
  • New Super Mario Bros. 2 (3DS) August 19)
  • Dark Souls (PC) August 24
  • Madden NFL 13 (PS3, Xbox 360, Wii, Vita) August 28
  • Transformers: Fall of Cybertron (PS3, Xbox 360) August 28
  • Infamous Collection (PS3) August 28
  • God of War Saga (PS3) August 28
  • Ratchet & Clank Collection (PS3) August 28
  • Guild Wars 2 (PC) August 28
  • Tekken Tag Tournament 2 (PS3, Xbox 360) September 11
  • NHL 13 (PS3, Xbox 360) September 11
  • Borderlands 2 (PS3, Xbox 360, PC) September 18
  • End of Nations: Collector's Edition (PC) September 18
  • Street Fighter: 25th Anniversary Collection (PS3, Xbox 360) September 18
  • FIFA 13 (PS3, Xbox 360, Wii, PC, 3DS, PSP, Vita) September 25
  • Resident Evil 6 (PS3, Xbox 360, PC) October 2
  • NBA 2K13 (PS3, Xbox 360, Wii, PC, Vita) October 2
  • Pokemon Black/White 2 (DS) October 7
  • XCOM: Enemy Unknown (PS3, Xbox 360, PC) October 9
  • Dishonored (PS3, Xbox 360, PC) October 9
  • Skylander's Giants Starter Pack (PS3, Xbox 360, Wii, 3DS) October 21
  • Playstation All-Stars Battle Royale (PS3) October 23
  • Street Fighter X Tekken (Vita) October 23
  • Forza Horizon (Xbox 360) October 23
  • Assassin's Creed III (PS3, Xbox 360) October 30
  • Assassin's Creed III: Liberation (Vita) October 30
  • Need For Speed: Most Wanted (PS3, Xbox 360, PC, Vita) October 30
  • LEGO Lord of the Rings (PS3, Xbox 360, Wii, PC, 3DS, DS, Vita) October 30
  • Halo 4 (Xbox 360) November 6
  • Call of Duty: Black Ops 2 (PS3, Xbox 360, PC) November 13
  • Castlevania: Lords of Shadow-Mirror of Fate (3DS) November 16
  • Disney Epic Mickey: Power of Illusion (3DS) November 18
  • Hitman: Absolution (PS3, Xbox 360, PC) November 20
  • Far Cry 3 (PS3, Xbox 360, PC) December 4
THE END? 

Tuesday, July 24, 2012


I never played Deus EX, I just jumped into HR and loved it. The augs supported a wide preference of gameplay, hacking was fun, stealth was realistic compared to a lot of other games, but I only have one bone to pick with it.
IMO: The Bosses were terrible, in a game where you are rewarded for stealth gameplay, non-lethal disposal of enemies, not triggering off alarms and pretty much staying invisible, with trophies such as "Ghost" and "Smooth operator".
I found myself passing through the level with great stealth, almost never even having to knock guards out, and I prepared my character accordingly, I upgraded the appropriate augs and stocked up on the proper equipment, then found myself in the boss fights facing tanks who insta-kill you and dish out grenades in 3's every 5 seconds.
The first boss was a shock, but fairly easy compared to the other 2, I had almost no ammo and coincidentally had 2 smoke grenades which took him out because he never moved.
The second boss had the typhoon which had me bunny hopping whenever I saw her, and shooting the power stations to electrify the floor, needless to say I didn't have the anti- electricity aug because I never found a need for it. I had to miraculously survive until she clipped into a wall when I started emptying my weapons at her.
[Spoiler Alert] The third boss was the worst, I'd invested in anti-EMP, Anti elec. Anti-concussion augs, I got the see through walls aug to see invisible people, I got the homing bullet upgrade for my combat rifle, My gameplay stayed the same within the levels but now I had to stock up on weaponry and ammo just for the boss fights.
Then wouldn't you know it, they disable my augmentation, and I had to fight an invisible guy, who jumps walls, and has an insta-kill plasma gun, who dishes out all kinds of grenades.
The only way I could beat him was miraculously hiding behind a block, and have him stuck in a loop of jumping over the wall, then jumping back. while I blindfire at him with my homing bullets until he died.
When I look back at games such as God Of War, Metal Gear Solid and others, I don't remember the deaths, I remember the adventure, so in my mind the hero never died, he plowed through the story like an immortal the way it's meant to be told. But in HR, When I look back, I honestly can't remember the levels, I can only remember dying so much in boss fights even though I rarely ever died in the levels.
That plus the face that I mostly had to use in game glitches to beat the bosses, in my head, Adam Jensen never survived.
Kratos is an Indestructible god, Nobody knows what Solid Snake looks like, and Adam Jensen is dead.
That said, The 4th boss fight was brilliant, It utilized everything I learned throughout the game, quick hacking between turret patrols, evading guards, and avoiding/disabling/shooting cameras. Which makes me even sadder because obviously the developers know how to make a good boss sequence, Why didn't they.


**BATMAN: ARKHAM ASYLUM SPOILER ALERT**
Kinda reminds me of that ridiculous Joker on steroids boss fight.

Wednesday, June 27, 2012